What could possibly make for a better eleventh birthday?
This year, rather than our traditional blow-out, heavily-themed birthday party, my daughter decided that she wanted to have some friends over to play D&D and have a sleep over. My job was to decorate the cake and serve as DM ... the primary source of entertainment.
Two of the players were novices and one had never even seen a twenty-sided die before, so I really want to pull out all the stops and make this game / birthday party super-memorable. Here are some of the ways I stepped up my game:
- voices (hamming it up big time on my faux-Eastern European accent courtesy of Boris and Natasha)
- eerie music on the laptop
- every player got a miniature of their character to keep
- random creepy set dressing scattered around the room
- dry erase board for quick tactical displays
- props: a pair of letters -- one crumpled and smeared with blood!
Kid 1: "Is that real blood?"
Kid 2: "What do you think? He's a Dad."
- Overhead lights off with just a lamp lighting the table
- I sported my sweet Tim Bradstreet Nosferatu T-shirt
- Game started at 7:00 and ran until almost midnight with a break in the middle for cake, freeze tag, and a half mile flashlight hike into the woods to a mysterious old rock pile.
- Sneaky misdirection: My newly-turned-eleven-year-old had heard her dad talk about Ravenloft before, so I carefully placed other modules in our game room in the week leading up to the party. The day before she actually said:
"I noticed The Chained Coffin, Against the Cult of the Reptile God, and Night Below ... are one of those going to be the adventure we play?"
- once they talked to traveling-folk fortune teller Madame Riva, I lit five small, electric candles ... a reminder that sunset and the vampire were on their way ... I turned one light off for each in-game hour that passed, counting down to sunset and the arrival of the deadly vampire.
I realized that I had only about five hours in which to make the whole game work, so I went with a much more heavy-handed approach than I am accustomed to. Transitions between encounters were quick and I didn't have my players do any mapping (instead a clue led to a cache of old papers that included a partial map of Castle Ravenloft).
Rather than a wide open sandbox, the clues (mostly delivered by the fortune teller) were pretty direct ... I was proud when one of the girls figured out that "a place of supplication and ruin" meant that the Holy Symbol of Ravenkind was probably either in the village church or a chapel in Castle Ravenloft before even knowing if the castle had a chapel or not.
Likewise, the gang worked out that "prince of light" meant that they should look for a magical scabbard in the hypothetical tomb of Strahd's hypothetical brother (again, correct deductions).
Still, they tangled with some buffed zombies (and set them on fire) and ran afoul of no less than nine grave wights!
Essentially the game was a timed scavenger hunt in which the characters dashed around collecting whatever resources they could find before night set in and the vampire came for the showdown.
The Slayer-ettes? |
The bad guys turned up on cue and en masse, but twin sunlight blasts from holy symbol and sword, along with a volley of elven arrows, decimated the rank and file undead and left Count Strahd damaged. Rather than risk his immortal life, after a vow of revenge, he turned into a bat and made a hasty retreat back to the haunted castle, leaving the girls victorious and with enough time to play a bit of capture the flag out in the yard!
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