Showing posts with label Original Artwork. Show all posts
Showing posts with label Original Artwork. Show all posts

Wednesday, April 15, 2020

The Art of Olde School Wizardry II

The "Cellar Glass" is the Olde School Wizardry setting's version of the slimes, oozes, and gelatinous beasties found in other games.  I delight in monsters that pose a trick or puzzle for the players to unravel.

Here's the description from the manuscript:

Found exclusively in catacombs and caverns, cellar glass is a mobile, transparent, living
membrane.  Weighing several hundred pounds, it silently expands or contracts to conform to the perimeter of any corridor, chamber, or cave it enters, sometimes stretching itself to no more than a fingernail’s width, at other times thickening considerably to slide through tiny
cracks in the surrounding stone.

Usually, those encountering cellar glass first notice distant lights--the reflection of their own
candles or lamps--which silently draw nearer, though the astute may have already perceived
either a faint, yeast-like aroma or a complete absence of dust in the chambers and halls
where the cellar glass tirelessly roams.

Thursday, June 5, 2014

The Forbidden City (with teens): Session IX

"An ape tore my arm off and then another one killed me."

"What?"

"In Dagger.  It's this game we're playing in Core class.  It's really cool.  You're like looking for treasure and fighting monsters ..."

Those were the first words I heard drifting down the hall this morning as roughly 300 eighth graders shuffled in from the bus ramp.  I heard students talking about Dagger for Kids (their very first tabletop role-playing game) two other times before the instructional day started, recounting a narrow escape or a grisly death.  Several times during the day I also noticed students lingering near the set of shelves behind my desk.  After a while I realized that they were studying the tactical maps that we generate during each session of play -- I hang these up on a bit of spare wall -- making comments on the monsters or retracing the progress of a group of explorers.


 After placing the other 22 students into groups, getting leaders briefed, and handing materials out, my six surviving explorers were ready and eager to see what treasure and danger Bawal Bayan held in store today.

Last time Stubs the Elf and a lady knight were slain by apes just beyond The Serpent Gate in the courtyard of The Palace.  The two dwarves, Gilmie and Victoria, whose players had been absent last class due to a last-moment shift in the standardized testing schedule, rejoined the three surviving elves and Sir Reseon.  We explained their abrupt reappearance with a narrative segue:


"Having traveled back up The Black Canyon to gather supplies, you two headed for The Stockade only to find a line of giant ants blocking your path.  Rather than just wait around in the jungle and risk being ambushed, you backtracked, crossed The Wall, and followed the your companions' recent trail to The Crevasse and the rope bridge.  You didn't feel good about trying to cross in your heavy armor until the ruins south of The Plaza of the Sun began to boil with creeping ... what did you decide to call them? ..."

"Gremlins."

"Things, like ... goblins."

"Right.  Maybe twenty of those.  As you quickly crossed the rope bridge, you heard a gong ring from beyond The Serpent Gate and heard the sounds of battle.  In the end, you were forced to cut the rope bridge to keep the creatures from swarming across after you.  From there you ran for The Palace."

"Don't take the stairs!  They're trapped."

"No, they didn't know about the trap, but you guys already set off the magic spell so it was clear for them to climb up.  So you rejoined Sir ReseonBuddyViking ... "

"I want to rename him 'Saint'. 'Viking' is too new."

"Um, okay.  'Saint Viking' and the other elf just outside The Palace."

With that established, and a pair of golden collars looted from the bodies of the carnivorous apes, the six explorers decided to avoid the main entrance of the great structure and follow the sounds of splashing water around the north side of The Palace.  They picked their way warily through a garden and past some statuary until a lucky spot check allowed an elf to pick out the form of a "gremlin" (tasloi) hiding among the taller grasses.  They were a little surprised to see that the creature was wearing a "funny hat" (a fez).


"Hey, maybe he's their chief."

"Oh, remember how with those other things it kept leading to like, bigger and bigger ones and then there was like, 'The Big One'?  I bet it's like that."

"I think he's a servant in The Palace.  He brings them food and stuff."

After some discussion, the explorers surprised me by deciding to withdraw, reform their marching order with their stealthier elves at the front, and creep back to watch the tasloi to see what it would do and where it would go. 

Their planning was quickly rewarded when the creature hopped out of the grass and trotted off to a side entrance of The Palace, jabbering all the while.  They followed, pausing only to peer through a tall bamboo fence at a black leopard resting in the shade of a distant tree.  The tasloi butler headed for a garrison chamber and the group was able to catch a group of the bat-men by surprise and slay them without any losses.  Wisely deploying two elves to the rear, the party avoided being surprised themselves by another half-dozen guards who soon came to investigate, and they soon bested these as well.  

Just about the time they were beginning to grow a bit cocky, a magic missile streaked down the hall and blasted Buddy the Elf!  The master of The Palace and ruler of the tasloi tribe, a rogue wizard, appeared at the far doorway, flanked by a pair of leopards.


Meanwhile, Buddy wailed and thrashed as he burned to no avail, only one other elf had a spell remaining with which he might heal his comrade and he remained emphatic that he was saving it for himself!

"Can I at least pick up his experience points?"

"No."

"Oh."

Sir Reseon sprang down the hallway and was met by the hissing leopards.  Arrows were loosed at the wizard but, while one found its mark, several more were mysteriously deflected.  The knight turned one spell aside with his shield, but an intervening web spell ended any hope of easily reaching the wizard as he withdrew to heal himself.  The leopards were defeated, but not before Sir Reseon was badly clawed.

"I think we should run."

"No, we should go around and check that gate.  Maybe we can sneak around and get him."

"I think we should go back to The Stockade."

"We should have shot that leopard when we saw it through the gate."

"Remember that whistle we heard?  He was calling them."

"Yeah, look.  Here's the way to the door.  See?  He trapped himself with his web spell."

After a bit more discussion they decided to risk splitting the party, sending a dwarf and Saint Viking (the mostly curiously named elf ever) to burn the web and try to flush the wizard out, while the other three waited in ambush around a corner of the garden.  When an elf risked a look around the corner he was targeted with a lightning bolt!  A failed save meant that he was flash-fried on the spot!

cc.
"That's it, I'm running!"

"Me too."

"But wait, he's already cast five spells.  How many more could he have?"

After consulting their copies of Dagger for Kids (only 8 pages including the Open Game License!), the students decided to press what they hoped was their advantage.  By then the web spell had been burned and hacked aside.  Saint Viking made a desperate charge to try and catch the wizard off guard, but failed spectacularly and ended up in a heap at the feet of the wizard's four tasloi bodyguards.

" 'You two, kill the fool.  You two, come with me,' the wizard snarls at his henchmen before turning with a heavy sack at his shoulder and slipping behind a lattice that leans against the wall surrounding the courtyard."

Victoria gathered Gil the Dwarf and Sir Reseon for a charge, but as they rounded the corner they saw a tasloi deliver a cruel, final stroke, impaling Saint Viking!  The last of the elves had fallen!  In a rage (or perhaps just a streak of good luck) Victoria hacked down both guards and led the dash to what was obviously a secret door leading out of The Palace.  The explorers were determined to avenge their comrades ... or at least take a crack at getting at whatever was in that sack the wizard was carrying!
public domain, accessed here
As the class period ended, Sir Reseon fell to the guards and lucky Gilmie's good fortune finally ran out with the stroke of a spell and a missed saving throw.  He perished after a record nine sessions of play!  Remembering that the bridge had been cut behind her, Victoria, now the sole survivor, decided to gamble everything and chase the fleeing wizard into the ruins of near The Canal, bent on exacting revenge!

Friday, May 30, 2014

The Forbidden City (with teens): Session VII

Last time, the explorers narrowly avoided a deadly ambush set by the vengeful mongrelmen ... isn't that what things were like back when you were in middle school?


With Gilmie the dwarf at the lead, the group reviewed their options.  They could try and cross the Crevasse that bisected the crater holding Bawal Bayan (I'm such a sucker for rope bridges), but they were nervous about an ambush or faulty cables ... and to be fair, they'd seen eight other explorers tumble to their deaths at an earlier crossing!  They pondered entering the Labyrinth, a sprawling district of walled compounds and tumbled ruins along the crater's south face, but seemed pretty certain that they'd lose their way.  Finally, and to my surprise, the group decided to execute a reverse march, leave the Forbidden City, and return to The Stockade for resupply, reinforcements, and rest.  In retrospect, with one dwarf injured and bereft of gear, the party reduced to four members, and the group down to one spell remaining, this was by far the most rational choice.

A wandering monster check came up affirmative, and as they retraced their steps I trotted out something new:

"As you cross the broken ground near the Labyrinth, you notice some strange cone-shaped heaps of broken masonry and stones.  It's like someone has come through this area and carefully made piles of loose debris; each about the height of a man."

"I bet they are from those ... those big wasps we saw, like, like maybe they are nests or something like mud daubers make them."

"Frogs make little things out of mud."

"Alright, you think you may be on to something. What do you do?"

"I don't know."

"I run past them."

"I'll watch while you guys go."

"An elf should go, they're fast."

"As you pass the second cone it moves -- it pivots and you see that it's actually the shell of some type of large insect.  It isn't behaving aggressively at the moment; it may not have noticed you yet."


Inspired by caddisfly larvae I figured that robber flies and similar dungeon critters must come from somewhere, right?  Running, archery, and more running soon followed as the explorers prudently avoided an extended battle and used their greater mobility to outdistance these curious creatures, suffering only one minor wound in the process.

Storm clouds had begun to build and the first fat raindrops were slapping down when the four bedraggled adventurers returned to The Wall.  I had envisioned a dramatic race against the elements as the mongrelmen ambushers, placed under enchanted slumber in the cliffs above, began to stir, but instead the students adopted a more cautious pace and it was nearly their undoing.  Repeated listening and searching just confirmed what they already knew and gave the brutes lurking behind cover time to wake.  Soon stones and arrows were whistling down.  A heavy rock bashed in Gilmie's helm and he dropped in his tracks, but an elf dared enemy missile-fire to cast Cure Light Wounds within the same round and get the dwarf staggering forward again.  They dashed down The Black Canyon, checking their flight only once (to increase their intervals when crossing the dreaded rope bridge) before polling across the pool and retreating up the jungle trail to The Stockade.

File:Aztalan State Park stockade.jpg
cc photo by James Steakley
A knight and an elf eagerly joined the explorers as they rested, and the replenished group made plans for another assault upon the mysteries of Bawal Bayan.  This time, spurred on by a rumor of a giant golden egg hidden in The Mound, they intended to follow the Rim Trail along the north side of the crater and to seek a way to climb down from there.  Pausing at whiles to listen, the explorers were made anxious by the clicking, scratching, and tearing sounds that floated through the jungle.  Soon, however, these and the strange defoliated trees they spotted were forgotten when they spied the pale, dingy fur of a carnivorous white ape some distance away.

"Ooh, those guys are tough!"

"Dude, they tore my arm off!"

"Something is strange about this ape, though.  It's moving, but it's feet don't seem to be touching the jungle floor.  Also there's a cloud of flies and gnats hovering above it."
"I think it's dead."

"Maybe it's ants."

"Those are some mean ants."

"What do you want to do?"

"We'll follow the ape."

"Okay, it leads you past more trees that have had their bark stripped off and eventually you come into a clearing of raised, dirt mounds.  You finally get a good look at what's going on ... there's an ant carrying the dead ape back to its nest."

"Wait, one ant?"

"Well, yes. It's about the size of a pit bull.  Ants, as you know, are very, very strong for their size.  As you watch, it tries to get the ape down its hole, but the body won't fit.  Another ant appears from below and snips off the ape's arm with its mandibles and then they turn it just right and it slips out of sight."
from schoolofants.org

"Let's get out of here."

"Maybe we should go out into the jungle and try to circle around them."

"Let's go back to The Stockade."

"When you turn back ... well, you know how ants travel, right?  So you've been traveling along their trail and ... well, I'll let you figure it out.  There are ants coming from both ways.  Plenty of them."

"We should run."

"I'm gonna shoot."

"Ooh, we could light a torch and wave it.  I bet they are afraid of fire."

"No, we should just go."

"I throw my javelin at one."

Battle ensued.  A lucky hit early on left a crippled ant spraying a noxious chemical.  The students didn't take the hint and high-tail it right away, so they were there to see the other ants get a whiff and explode into frantic activity!  Suddenly the source of the clicking and scratching in the treetops was revealed as giant ants rushed to defend their nest while still more came barreling down the trail from either direction.  Thick carapaces turned arrows easily and to their chagrin the explorers learned that, even if a bite didn't draw blood, powerful mandibles clamped on a breastplate or pauldron meant that an elf or dwarf could be lifted and carried away toward the seething ant mound!  A check to open stuck doors was required to pry oneself free, though comrades could help somewhat by spearing the creature.  The one-armed elf's femoral artery was cut and he succumbed, only to be revived an instant later, still in the clutches of his attacker.  The knight ran, having never drawn his sword and one poor, badly pinched elf found himself being dragged up the side of the anthill.

"I cast Sleep."

"You should save it."

"I'm about to die!"

The spell caused a few of the giant insects to pause, but only for an instant until the potent pheromones triggered their response again.  This was just long enough, however, for the desperate elf, abandoned to his doom by his fellows, to make a lucky roll and tear himself free.  There was nervous laughter as the last of the group came dashing back to the safety of The Stockade.

As we wrapped up the class the explorers decided once more to dare The Black Canyon route and, on their way back into the crater, they noticed a growing host of Yellow Musk Zombies tangled among the vines near the rope bridge ... the corpses of adventurers who died nearby during earlier expeditions!

I think we will have enough time left for only two or perhaps three more sessions as Field Day, End-of-Year Assemblies, Talent Show and other end-of-school zaniness close in.  I'll be sad to see our journeys in Bawal Bayan come to a close, but I've certainly learned quite a bit along the way!

Friday, May 9, 2014

Denizens of the Forbidden City

An unexpected shift in scheduling (which tossed a handful of additional students into my class) combined with class picture day on the soccer field left my class time pretty fragmented today.  We got some pretty solid math review time in, but I didn't feel like it was the right time to try and introduce them to table top role playing.

I did manage to bang out a few quick sharpie drawings of some classic D&D monsters, however.

Here is my take on tasloi, bullywug, and yellow musk creeper (which wins for the scariest name of any D&D critter):