This week I wrapped up my annual, two week Adventure Games Camp, hosted by my district at a local high school. Some highlights:
- 28 middle school students joined in the fun (some attending both sessions and a number of them coming back from prior years)
- We gamed from 8:15-2:45 each day, breaking only for a quick 30 min lunch
- We offered about 30 different board, card, and role-playing games and just about everybody learned something completely new
- 4 program alumni (high school and college students) took time out of their summer to come back and help teach games
- eight separate ventures into Dwimmermount were attempted ... much was learned, but only a handful of characters lived to tell their tales
- Despite the launch of Pokemon-Go we still managed to keep kids engaged with the games and with each other
- the tournament was capped off by The Great Goat Race -- each team, representing one of the competing highland Cramanthain clans (Murtog, Magai, Meblung, etc.), selected their courser
The actual race was a physical / dexterity game in which we laid out a course (a circuit of about 250-300 feet). The steps were simple:
- team member 1 stands behind her/his goat and throws the Frisbee/disc
- team member 2 stands behind her/his goat and throws the beanbag in an effort to land it atop their disc
- team member 3 moves the goat as follows:
2. bag made contact with own disc = 1 stride forward
3. bag hit and remains on another team's disc = 2 strides
3. bag hit and remains in contact with own disc = advance goat to touch own disc
Ah ... but the strategy and sneakiness involved! If I throw my bag to knock the disc away from other bags then I can potentially cancel another team's advance. Likewise, sometimes it pays to toss my bag backward at a closer opponent's disc and try for two strides rather than chance a longer toss at my own disc. Add to that the basic trade-off of whether to risk a long throw with the disc (and a possible miss, meaning a turn spent at a standstill) or a wimpy, little throw that you are virtually guaranteed to make but which only moves you a short distance forward, and quite a lot of strategy is involved.
So ... a really busy but exhilarating couple of weeks.
My biggest "ah-ha" for this year was about how well station teaching can work with middle schoolers given the right conditions. For me, the right conditions included:
- students who were already interested in the topic at hand
- a crack team of leader-facilitators to monitor and assist at each station
- small class size (16 vs 28)
- freedom to move at the students' pace rather than the pace dictated by a curriculum guide
I wonder if I'll be able to apply that success back in the general educational setting absent those advantages.
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