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Roll for surprise! |
Because I've mashed up 5th edition D&D's Hoard of the Dragon Queen with other adventures for my Homeguard! campaign, some of the ranking cultists, such as "Abramo" the obligatory evil cleric, were recast to have a more dragon-culty spin to them. I also created a tie-in by giving Abramo a schticky Eastern European accent and hinting, following his capture, that he was originally from Barovia and had helped lure the characters there to shake them off the trail of the dragon cult and in the belief that the adventurers would be destroyed by the vampire lord of Barovia.
The Jim Holloway art in N1 fits the action in major scenes, matching the text closely. This gives Reptile God greater coherence than many prepackaged modules. |
Would the players:
A. choose to trek into the Rushmore Marshes to discover the source of the magic that held so many townsfolk enthralled
or
B. follow the treasure smuggled out of Orlane to where the dragon cultists were trying to amass a large enough hoard to summon Tiamat the Dragon Queen back to their world?
The gang chose the first option, and by the end of five sessions they had pounded through the upper marsh dungeon. In the future I expect they'll want to try out the other plot trail and I'll roll them into Castle Naerytar, skipping the "On the Road" (where I already inserted The Great Escape scenario) and the dull "Roadhouse" portions of Hoard of the Dragon Queen.
Weaving together these two adventures (though 32 years and five editions of D&D separate them) has been quite a lot of fun!
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As I've said before, pool tables are ideal for gaming: miniatures are protected by the felt, you end up with fewer dropped dice, and if your players are hobbit-sized there's plenty of seating!
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Weaving together these two adventures (though 32 years and five editions of D&D separate them) has been quite a lot of fun!
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