|Over at another table the kids played Pirate's Cove, which is as fast and light as most games by publisher Days of Wonder, competing for a free head-start move during the upcoming naval action. Obviously it earned its share of smiles.|
Pushing into the noon-time hour, the main board became stage to a frantic tug-o-war across nations as each team spent the gold their players had earned via victories throughout the week to purchase additional armies. In the final three rounds first the Markland team, then the Bhatvian, and finally the Walvian team expanded recklessly, only to spread themselves perilously thin and be pushed back to the verge of extinction (which is basically the way of most Risk games where younger players or extreme excitement are involved).
The Walvian team managed to hold on until the very end and used their position as the very last nation to take its turn to claim a record 31 territories, winning the tournament decisively.
With the pressure of the tournament behind us, after lunch the kids spent their last two hours playing games of their choice and I was again pleased when five students asked to continue with my Olde School Wizardry RPG. This time we tackled Dungeon Crawl Classics: Lair of the White Salamander from The Adventure Begins anthology. Though one wizard was turned into a minnow and devoured by a swarm of crabs and another melted and washed away under the strain of his own spell casting, the other three lived, defeating the scenario's boss monster by accidentally Transmuting one of their number into a cyclone and battering their enemies to bits!
A good time was had by all!
I'm looking forward to next week and part 2 of this year's camp.