Thursday, June 8, 2017

Dwimmermount: Our Penultimate Session

We began our penultimate session with the party on opposite sides of an impregnable force field, having discovered a metal drum with about 40 gallons of precious, volatile azoth sloshing around inside.

But how could they get the azoth through the narrow gap behind one of the looming statues that flanked the force field?

In their stomachs of course!
Image result for couldn't possibly eat another bite meaning of life

The first quarter of our session consisted of almost every party member (only Matilda the Witch abstained) choking down as much azoth as they could stomach amid handfuls of saving throws.  When they began to grow ill, they switched over to azoth-infused pulled pork to try and keep the unstable stuff of raw magic down.

Chaotic mutations, both useful and malign, began to follow, much to the group's lasting delight.  Ghaul the elf suffered a Giger-esque elongation of his skull.  A few characters had hit points increased or decreased, but the turning point was when Brunhilda acquired a spontaneous, intuitive, directional sense.  By concentrating, and frying her brain a bit, she could act as a sort of living compass.

An earnest debate broke out over whether Brunhilda should try to find the mechanism for lowering the force field, or psychically quest for the "red-iron hatch" and the chamber for reawakening the "perpetual motion mountain spirits" marked on the partial map furnished to the group by Loomis Dooin.

I was surprised when, in the end, they chose the later.  Squeezing their stray party members back through the gap and emptying flasks containing water, oil, and healing potions so that they could bring along a few more swigs of azoth "for the road," the explorers set off to complete their original mission.

Danny, having made contact with the forces of chaos through his azoth-addled brain, uttered "The Hissing Curse."  He wasn't sure what this new found power could do and was eager to find out, so he directed his curse at the party's kitten.

I had Danny's player set his phone to play a YouTube video of two straight hours of hissing static, signaling him to increase the volume every 15 min or so. 
Image result for terrible noise

Shortly thereafter, they ran afoul of some floating, gas-bag, vegetable, monstrosities who ensnared a few of the party with paralyzing tendrils, but Kermit the Brute plowed through them, his armor saving him from their grasp while he slashed away like a madman (switching to a moon silver dagger when his short sword broke).

Of particular note in the battle, however, were the deeds of Danny the Arthropod.  Azoth-mutated so that he now had a pear-shaped, mandible-adorned baby head on his centipede body, Danny managed to drop from above and chew a hole in one of the fleshy, plant-balloon things.  Thrusting his abdomen down inside, his antennae-waving baby head now protruded like a cork from the thing's floating, flatulent, bulk.  He spent the rest of the session wiggling to release noisy bursts of gas that propelled him clumsily to and fro.

Confronted by a chamber full of silvery-black fungus, the group slipped on the strange, rubbery, grey robes that they had found in some cabinets elsewhere on level three, finding them to be at least partial proof against the strange spoors.  Meanwhile, Kermit, who has time and again prevailed in his saving throws against toxic Yellow Mold ... even eating the stuff at one point ... proved once and for all that he was immune to Dwimmermount's fungal horrors, eschewing the protective robes to stride boldly through the grove and rolling a 20 on his saving throw.
Image result for nasa control room
The red-iron hatch they sought waited just beyond, admitting the party to a humming room full of strange controls and glossy panels of unknown material--the chamber of the perpetual-motion-spirits discovered at last!

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So, next session will be our last of the school year, and of course I can't begin to guess what the gang will get up to.  


  • Will they be successful in awakening the ancient forces within the mountain?
  • Will they figure out a way to avoid the deadly, animated column that blocks their only known route out of the dungeon?
  • How much azoth will they recover and will they accidentally blow themselves up with it?
  • Will they be ready to deal with the vengeful Delvers, who have had plenty of time to prepare an ambush of their own?
Finally, as a dungeoncrawl that focuses on player agency over pre-determined plot lines, will our 30-odd sessions end with a bang or an anticlimactic whimper?

Friday, June 2, 2017

Dwimmermount with Middle Schoolers: Tight Fit, Big Haul

Following last session's disastrous decision to split the party and the ignominious death of Ferdik, the party's leader (F3), along with two other PCs at the unyielding hands of a caryatid column, I wondered if interest in Dwimmermount at after-school club would ebb at all.

Image result for may i have more please
Well I needn't have worried; eight student (two female, six male) chose my table, automatically seating themselves in marching order.

The former player of the Mighty Ferdik took control of NPC, Brunhilda (F1), Ferdik's grieving betrothed.  The player of another casualty adopted the role of "Danny the Arthropod," a giant centipede that Ferdik had adopted (i.e. carried around in a sack and sometimes fed) some sessions earlier.

The party was rounded out by Dilliam the Wizard (MU 2), Kermit the Brute (F3), Matilda (witch), Ghaul (Elf 1), Zekiel the Fool / Cook, and a kitten.

Dilliam began the session by continuing to commune with Mag Kargne, the Beetle Lord, spontaneously learning the tongues of beetles and other insects.  Amid a loud chorus of demands and requests from his party-members, Dilliam petitioned Mag Kargne for another boon:

"I want wings!  Give me wings!"

Image result for barbecue sandwichMag Kargne required a sacrifice for such a gift and, after the kitten refused to volunteer, Zekiel came to the rescue with a greasy, pulled-pork sandwich.  As a result, Dilliam was bestowed with a perfect, functional pair of scarab wings ... each about an inch and a half long.  Before withdrawing to the depths of the Deep Astral Plane, Mag Kargne revealed that the explorers were indeed quite close to the Azoth Reservoir and therefore on the right track to fulfill the quest set before them by wizard Loomis Dooin.

Despite being voted party leader, the generally stoic Brunhilda was despondent at the loss of her beloved Ferdik and delayed setting off, permitting a clutch of giant, blind, dungeon-ticks to ramble into the group's midst.  Despite Dilliam's attempt to negotiate, the bugs were bent on blood.  The party prevailed against the creatures handily, shook off their malaise, and (Zekiel having restocked his "dungeon meat") explored deeper into level three.

Discovering a chamber bisected by a force field and flanked by twin, bronze statues, the group probed and poked at length, determined to bypass the invisible barrier.  Observing that there was a space of a few hand-breadths wide between each stern metal figure and the buttresses behind them, Danny the Arthropod and the kitten slipped through the gap and into the far side of the warded hall with ease.

Image result for oil drumsStripped of gear and "buttered up" with pulled-pork drippings, Ghaul and Matilda also managed to make the squeeze, but even without armor or gear, no other expedition members were anywhere close to being small enough to pass through the narrow breach.

Plunging blithely onward, Danny, Ghaul and company discovered a storeroom crowded with reinforced, metal barrels ... all empty, save one.  There, in the bottom of the last, sloshed some 40 gallons of raw Azoth!

Volatile and precious, the group immediately began thinking about how to get this "raw stuff of magic" out of Dwimmermount.

"I dip my flask in the barrel."

"We should light it!"

"No! It's worth a fortune ... thousands!"

"But remember how much damage that one azoth grenade did?" [3D6]

"This could blow the whole mountain up!"

"No, stupid!  We'd all die!"

"It'd be worth it."

"It'll be awesome!"

"I'm going to lick some."

By the end of the session, Danny had slithered into the stuff, acquiring an odd mutation or two, but the players hadn't yet figured out how to get the big barrel safely past the force field.  Still, as I called time, a steady stream of ideas were being shouted up and down the length of the table.

With only two more sessions left, will the group's latest find be the big break that they've been waiting for, or will it spell their doom?