Monday, March 1, 2021

Another Big Day for OSW


Here in the hallowed halls of The Collegium Mysterium, we are celebrating another momentous day ...

Olde School Wizardry: The Nine Ancient Runes of Magic is now available for general sales both as a pdf and as a print-on-demand hardback.



If you missed our initial Kickstarter offering or have enjoyed cuddling with your own copy of our chunky tome and want to share that love with your friends, the hour is at hand.  They can now order their very own!

In addition, Josh and I have put some oft-put-upon practicum students to work developing player resources for your table.




These now include:
* pdf character sheets (both original and fillable)
* Dervigg's Fantastic Formula Manager: a handy spreadsheet for looking up Magical Formulae
* Meestan Meep's Astonishingly Precise Cartography: a map of the Grand Duchy of Walvia and neighboring nations

These resources are available HERE

We are also inviting those interested in Olde School Wizardry to join us on Facebook at Olde School Wizardry or on Discord at Fearsome Games.

See you there!

Wednesday, February 17, 2021

Olde School Wizardry Campaign Map


 Over on the Fearsome Games Discord channel , a patron asked if we could put the Olde School Wizardry campaign world map up as a pdf for reference.  Josh jumped right on it and added the map to our growing list of online player resources.

Truthfully, however, the request left me a little puzzled.  The campaign world of Olde School Wizardry is *implied* through the text of the book ... not exhaustively detailed.  The Collegium Mysterium can be dropped into any fantasy world (and indeed, establishing satellite campuses across far flung continents or worlds has made up a lot of the action at my table these past eight years or so). 

Likewise, The Estates Arcanum, student houses, and secret societies are all intended to be quite modular.  Use the bits that inspire you; ignore the rest!

This approach to modularity and light sketches of an implied world (vs any sort of heavy-handed "canon") really came over into the short sections of the book devoted to The Grand Duchy of Walvia, The Marklands, Bhatvia, etc.

In developing these brief (but hopefully evocative) descriptions, I leaned heavily on the example provided by David "Zeb" Cook and Tom Moldvay in the X1: The Isle of Dread.  



There the brief sketches of the regions of "The Known World" functioned just as intended: to give the GM a springboard into developing her own histories, peoples, conflicts, and adventures.  

I know there's a LOT of love for the much more detailed "World of Mystara" that would be developed into thousands of pages, published, and sold to eager fans who yearned for a "completest" expose of their favorite fantasy world .... but for my money, the single paragraph blurbs that serve to inspire rather than saddle the GM under "official lore" are far superior.

I hope that Olde School Wizardry's light treatment of the campaign world can walk in those same footsteps!

Monday, January 4, 2021

More Olde School Mutterings: Our Latest OSW Interview!

Recently Josh and I were interviewed by Dan "The GMshoe" Davenport of Randomworlds.

Dan does a great job sniffing out new, indie tabletop games and giving writers and artists a platform from which to talk about their projects. 


Check out a transcript of our interview on his blog here: 

https://gmshoe.wordpress.com/2021/01/03/qa-jarrett-perdue-josh-zusmer-olde-school-wizardry-the-nine-ancient-runes-of-magic/

The Olde School Wizardry Kickstarter concludes January 7th, so any folks still on the fence have until then to get in on the discounted rate.