from deviantart
image from Night at the Museum: Battle for the Smithsonian
(C)Fox, Shawn Levy
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My meeting went really well today so, starting in September, I will be teaching
Adventure Games: Storytelling & Game Design.
It will be a 90-minute-long enrichment class for middle schoolers grades seven and eight, taught once every other day. Yes, that's right, I WIN. I've achieved The Dream ... nerdery for fun and profit!
Of course while gaming is the "what", the "why" of the class is all about student growth.
I look for my kids to grow in areas like these:
- critical thinking and problem solving
- written and oral expression
- sportsmanship and emotional maturity
Here's a first pass at the class outline:
Unit Zero: Risk -- Theoretical and Experimental Probability through Gaming
Key Objective: Students will become familiar with the concepts of theoretical and experimental probability and will use their understanding of probability and analysis of ratios to develop a strategy and inform rational decision-making during game-play.
Unit One: Learning the Ropes -- The Rules of Play for a Collaborative Storytelling Framework
Key Objective: Using the framework of a storytelling game, students will explore the effects of point of view in narrative.
Unit Two: Creating a Setting
Key Objective: Students will extend their knowledge of geographic tools by generating maps and map keys.
Unit Three: Managing a Game
Key Objective: Students will begin to develop proficiency as the lead narrator of a collaborative storytelling framework.
Unit Four: Game Design
Key Objective: Students will identify a setting or genre that interests them and will develop their own unique narrative structure and rules framework for managing storytelling games within that setting.
I've got a million details to work out of course -- not least of all which version of which games system(s) to use -- and I'll be hashing out many of those details right here (so stay tuned).
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