Saturday, June 25, 2016

Dwimmermount with Middle Schoolers -- finale

It was now two weeks after Vale and company were arrested in Adamas for their assault upon Ysabelon of Asana, but upon returning to Muntburg to face justice a new prosecutor had
appeared and the charges had abruptly been changed to capital crimes!  Broke and with few allies, Vale and the Damaged Souls would be arguing for their lives!

…………….

From the high seat, Her Holiness Archbishop Morna, Senator of Adamas gestured for the bailiff of the court to speak.  The butt of his ceremonial halberd rapped the flagstones, commanding silence.  

“Let it be known before all here assembled and all the saints of men that the lady magician Vale, called “The Grey”, is hereby charged with heresy against the Great Church and treason against the Despot Lord Cheron of Adamas.”

Inquisitor Vader Henrich, acting for the prosecution, called Vale’s companion, Sergei Axe-thane first.





[I can do what I like to think of as a passable impression of General Burkhalter from Hogan’s Heroes, and so I pressed it into service as the voice of Henrich--a bit tough on the throat after an hour, but we bleed for our art!]



“What is your relationship with Vale, called ‘The Grey’?”

“I’m an … acquaintance.”

“Describe the magics that you have seen the accused invoke.”

“Slightly hot fire I suppose.”

“So you admit that at times you have seen her give forth gouts of infernal flame from both her hands?”

“Yes.”

“Did she accomplish this perhaps through some type of trickery?  Did she wear special gloves perhaps or douse herself in water afterwards?”

“They might have burned for her a little?”

“How do you explain them then?”

“I cannot.”

“How came you by the strange, black rod that you have been seen to carry?”

[Henrich was referring to the magical control rod that Sergei had used to “awaken” whole portions of Dwimmermount’s third level.  Obviously the inquisitor had interviewed Glandal and Thoon, but since they were dwarves rather than men, their testimony could not be heard in a lawful court.  What any of this had to do with the charges against Vale remained to be seen.]

“I found it in a spider cabinet in Dwimmermount.”


“Do you know its powers?”

“I do not.”

[nearly apoplectic] “Do you mean to say that you have taken to meddling with dangerous magic which you admit is beyond your comprehension at the behest of Vale!?”

“Yes!”

[groans and “oh no”s from the other players]

[completely calm] “No further questions.”


Ysabelon of Asana [NPC] was called next.  Henrich questioned her about her relationship with Vale, but oddly he passed quickly and lightly over matters that would seem to have the most bearing on the charges.  Instead he focused his questions on Dwimmermount.

“By what cause came you to be in the Dwimmermount?  Did you have some writ or charter?”

“We ventured there to learn more of the forgotten saints and uncover the truth of The Great Ancients who dwelled in the land before the Termaxian Domination.”

“And who gave you leave to do so?”

“We sought no one’s leave -- as your grace knows well, the mountain has been sealed these past two centuries.”

“You thought it wise to go into a fortress last held by the Termaxians?  Is it true that Termaxian cultists plot to overthrow Adamas and the senate and replace the rule of law with the veneration of wicked spirits?”

“So it is said.”


After a few more questions about the nature of some of the evil foes encountered in Dwimmermount, a rather sheepish Vale was permitted to question Ysabelon (who’s attempted murder she had ordered when last they met in the dungeon).  She kept her questions very focused and specific.

“Ysabelon, have you ever heard me discuss or even suggest treason against the Senate of Adamas or the Despot?”

“I have not.”

“Have you ever known me to engage in worship of Turms Termax?”

“I have not.”

Vale was also careful to establish that, prior to the day of the assault, there was no particular animosity between the two.  In doing so, she was laying the groundwork for a defense built on the notion that Vale was not responsible for any crimes she may have committed, as she was under a spell and impelled by some outside force.

...

Next Henrich called Nyxia, an apprentice magic-user and Vale’s long time friend [played by the former player of Y’draneal].

“Did the accused learn her infernal magics at academy with you?  Do you also know infernal or forbidden spells?”

[forcefully] “No, she did not.  No!”

“How do you suppose that she came to know these infernal magics?”

“I don’t know!”
...

“Are you aware that she kept company with thieves?  ‘Grim’ a branded thief, Pavel called ‘Pockets’, and Ander Black who we now have in custody.”

“Yes.”

“Termaxian cultists have vowed to overthrow the senate.  Do you owe allegiance to their order?  Does Vale?  Did she compel you to join them?”

[cracking a bit] “No, no, no!”

“Do you deny that Vale entered Dwimmermount with the southern wizard called ‘Haka,’ Blaze Foedl, and the man called ‘Dren the Heretic?’ -- Termaxians all!”

“No.”

[long-time readers will recognize the names of these minor PCs going back to September and October.  The same player ran all three in succession and did establish that at least one of this disreputable bunch was seeking to restore the rule of Termax the “Thrice Great.”]

Vale now questioned Nyxia who, unlike Sergei and the other party members, would gladly go to the stake to see Vale acquitted.

“How many of the men Inquisitor Henrich just named were known by me to be Termaxian cultists?”

“None.”

“How many Termaxian rituals were performed in their company or in yours?”

“None.”

“To the best of your knowledge, how many of these men ventured with me for more than a day or two?”

“None of them.”

...

Next Henrich questioned Vale directly.  This was to be the centerpiece of the trial … Despite the inquisitor’s bombastic, aggressive style, Vale would remain unflapped and unflustered through what amounted to a sophisticated verbal fencing match [and Vale’s player matched me step for step--quite a lot of fun!].

“How did you come to know the infernal flame magics that we have heard described?”

“I deny that the cause of my magical is infernal and object to your characterization of it.”

“Is it true that you are called ‘The Grey’ because you are actually three score and six years old, but you use magics to change your appearance and beguile men?”

“That’s not actually why I’m called that at all--it’s a moral standpoint where I don’t see things in absolutes.”

“Do you acknowledge that you at times change your appearance by sorcery?  I remind you that to give false testimony under oath carries a penalty of death.”

“Only when necessary to save my party members.”

“Isn’t it true that among your associates you have numbered no less than three Termaxian cultists?”

“I’ve never known of the secret deeds of any Termaxian cultist.”

“Do you then deny that you have been associated with Haka the Southron, Blaze Foedl, and the false cleric called Dren?  I remind you, that lying under oath before Saint Typhon carries a penalty of death.  Shall we call for the gate ward’s rolls so that all may hear in whose company you have entered and left Muntburg these past months?”

“I never knew any of them well and did not know that any of them were Termaxians.”

“Is it true that you called your company of four ‘The Fabled Five’?”

“No.  We are called ‘The Fabulous Five’.”

“Is it true that this was in acknowledgement of some wicked spirit that accompanied you as a familiar to teach you forbidden sorcery?” [groans and shouts of outrage from the other players]

“No.  It originally began with five of us.”

“And what is your company now called?  Isn’t it now named ‘The Damaged Souls’?!”

“No.  I don’t know why people call us that.” [this player helped choose the name]

“How do you know Ysabelon of The Seekers?”

“We met in Muntburg and exchanged notes on Dwimmermount.”

“What were your relations with her like?”

“They were good.”

“Why were you in the Dwimmermount the day of the alleged assault?”

“We were looking for treasure.  That’s how we make our livelihood.”

“Who cut the rope, causing Ysabelon to fall?”

“That was the conjoined work of my teammates.  You’ll have to ask my teammates--I have no recollection because I was under a spell.” 

[Actually, Vale not only ordered the assault, but she used Magic Missiles to blast one NPC and cut one of the cables by which Ysabelon and two others were making their descent.]

“So you were compelled by some wicked force within the Dwimmermount, something beyond your understanding, and not simply by your own greed and jealousy?”

[Was Henrich suddenly offering Vale an “out” here, and if so, why?]

“My best guess is that I was under the sway of Arach-naca the spider demon, but I cannot recall.”

“What was the true nature of the creature called ‘Y’draneal’?”

“He was a noble man, and to my knowledge human.”

[Elven Y’draneal was the only demihuman PC in the party over the last 10 real-life months and we made a point of discussing the distrust Tellurian humans held for that race--memories of oppression centuries before.  Y’draneal was careful to disguise his species (and natural cinnamon odor) through the use of perfumes.  Still, a few knew his secret.]

“Is it true that it was actually your familiar spirit and that it taught you wicked magics and how to deceive men?”

“No.”

“Did some dark power impel you to lure innocent men into the Dwimmermount so that they might be sacrificed?”

“No.”




[Here Henrich began a rapid-fire pace, designed to trip Vale up, but she refused to be goaded and remained calm and matter-of-fact.  It also took us on a journey down memory lane...]





“Tell us where your associate Grim is.”

“He died in a fire started by rogue dwimmerlings.”

“Tell us where your associate Hethla is.”

“She also died in the same fire.”

“Tell us where your associate Rufus the Forester is.”

“We hired him, but he passed away.  He was killed by beastmen near the great face.”

“Tell us where your associate Ivor is.”

“He caught himself on fire.”

“Tell us where your associate Yang is.”

“He was stolen away by goblins.”

“Tell us where your associate Kenny the Magician is.”

“He was also killed by mutant goblins.”

“Tell us where your associate Hurtis is.”

“He was also killed by mutant goblins.”



At a sharp signal from Inquisitor Henrich, a miserable, hunched shape was carried into the great hall … a ruined and broken Hurtis, now missing both legs, was propped in a chair facing Vale!  The players erupted in exclamations of shock and foreboding as Henrich turned to the pale and trembling former fighting man.




[gently] “How long have you known the accused?  In what capacity?”

“I knew her a few weeks.”

“Please characterize her conduct.  How did she behave toward you and your fellows?  Did this change over time?”

“She started nice until she got brain fever.  Then everything went downhill.”

[gesturing for an attendant to bring forth a box, Henrich donned a glove and snatched a dwimmergoblin head from within to hold before Hurtis, who began to gibber, dribble, and shake]

“Do you recognize this?!”

“Nnunggh …”

“Tell us of your last meeting with Vale -- how did you part ways?”

“She … she left me to die with those monsters!”

“Did she do anything to help you?  Did she try to help you escape?”

“No, she did not--she is guilty!  Guilty without a doubt!”

Vale kept things brief and rather than try to defend her character or actions she addressed the specific charges.

“Did you ever see any signs of Termaxian magic while in my company?”

“No, b-but ...”

“No further questions.”

...

Marguerin the Magician, [NPC] a member of Ysabelon’s Seekers was called next and she shared the harrowing tale of how her band, in search of their henchman Yang, (who had been traveling with Vale and company when he went missing) had followed Vale’s advice and sought him in the halls of level two within the territory controlled by the savage dwimmergoblins.  These they overcame by force of arms and though no sign of Yang was to be seen, they discovered Hurtis on the verge of death in what appeared to be a goblin larder.

Vale sensed that Marguerin was unlikely to help her cause much and again kept her questions brief and carefully structured so as to be answered with a “yes” or “no.”  It was established that Marguerin, like each witness before, had never specifically seen or heard Vale engaged in treason, the plotting of treason, or in Termaxian rites.

...

Ander Black, the party’s current thief, was brought forth in shackles next.  In a whispered conference, Vale urged him to say as little as possible before Henrich began his questions.

“What is your relation to the accused?”

“I’ve known her briefly as leader of our group of explorers.”

“Tell us of her demeanor and character.”

“She’s very determined and very … strong-willed.”

“Have you ever witnessed her use infernal magics, change her form, or commune with evil spirits of the Dwimmermount?”

“Yes.” [groans from the other players]

“Did she mislead and beguile you?”

“No.”

“Why did she order the assault upon The Seekers?”

“I’m not necessarily sure.  But she said to do it and I’m very loyal to my leaders.”

“Because she beguiled you?!”

“No … at least I don’t think ...”

“You are perhaps … lovers?”

“No!”

“No further questions.”

Vale was drawn out a bit while cross-examining Ander, perhaps because she sensed that she had lost ground with his testimony.

“Heresy … it’s almost … no, it’s exactly laughable.  Ander, to your knowledge have I ever used my fire magic for evil?”

So while her character and motives continued to be shredded by Henrich, Vale yielded that ground and refused the temptation to argue that she was at all righteous … instead drawing the testimony back to the specifics of the charges against her time after time.


Jack Trader was called next.  Though Jack had slipped away during the arrests at The Gilded Coach, he chose to present himself rather than risk becoming a fugitive.

“What is your relation to the accused?”

“We are merely companions in our work.”

“Like this other man, you are perhaps … lovers?”

“No!”

“Tell us of her demeanor and character.”

“She’s determined … but if you cross her ...” [shouts from the other players drown out the testimony until order is restored]

“Have you ever witnessed her use infernal magics, change her form, or commune with evil spirits of the Dwimmermount?”

“Only for the benefit of the group.” [Henrich paused to let that sink in a bit]

“Why did she order the assault upon The Seekers?”

“Because … yes, because she was under the influence of Arach-naca the spider demon.”

“Did she mislead and beguile you?”

“No!”

Despite ground lost, Vale kept to the same track as before while questioning Jack as she did with Jeffroy of The Seekers [NPC] after him.  As the two sides made their closing statements Vale reminded the senator, clergy, and others present that not a single witness had testified to seeing her engage in any treasonous act or the worship of strange gods and that the charges against her were therefore baseless.

Her Holiness Archbishop Morna, Senator of Adamas was swift in delivering her dooms.

“The girl called ‘Nyxia’ -- it is decreed that she be sent to convent and take her holy orders.  Her reputation and prospects for marriage may have been ruined, but perhaps she can find peace and some measure of redemption through through humility, austerity, and service.”

“Vale called ‘the Grey’ --it is decreed that she shall be locked in the northwest keep tower of Muntburg, overlooking the Dwimmermount as a perpetual reminder of her folly.  Her modest needs shall be provided for by Castellan Verodart -- he has profited somewhat from her follies in the collection of taxes, now let him likewise bear their cost -- She is hereby forbidden on pain of death from ever practicing magics of any sort again.  Furthermore, she shall be permitted contact with no man or woman save an ordained brother of Saint Typhon who may act as her confessor.  Finally, she shall be forbidden with oaths before Saint Typhon, Saint Tyche and all the forgotten saints of The Great Church from ever again venturing below the earth’s surface upon pain of torture unto death.”

“Vale’s other companions, once having remitted any fines placed upon them, are free to go.”

“The Dwimmermount -- A guard shall be set upon the steps of the Dwimmermount and a notice placed there for all to see.  None shall be suffered to enter that place save they bear a charter of the Senate of Adamas and The Great Church or their lives shall immediately be forfeit.  These are my dooms.  Let the will of all the saints be done.”

...

So in the end, the plan built by Senator Morna and Archbishop Saidon (played out through Henrich’s prosecution) finally came fully into view.  The trial wasn’t about Vale and her comrades … had never really been about them … rather, the trial was about Dwimmermount itself and access to the riches and secrets hidden therein.  Henrich had established, with Vale’s help, that within the mountain even a skilled wizard could fall under strange influences--that curious and opportunistic treasure hunters could not only bring swift doom upon themselves, but in their ignorance might stir up ancient dangers which could threaten the city-state.  Therefore, Dwimmermount must be left to the Great Church to administer (and profit by) and anyone daring to do otherwise would be aligning themselves with Termaxian heretics and be subject to Saint Typhon’s harsh brand of ecclesiastical justice.

Was this to be the end of dungeon delving in Dwimmermount?

Not exactly … in session 29, Sergei and Ander in the company of dwimmer-dwarves Glandal and Thoon discovered a secret backdoor to level one of Dwimmermount.  That means that these four alone know how to slip past the guards and into the depths of the mountain.

With Ander locked away in a Muntburg cell until he can pay a stiff fine, anyone who wanted to get details about what he has seen of the dungeon would probably need to bribe a guard for some time to whisper back and forth between the bars.

Sergei also knew about the magic rod of control that allowed the group to activate the portals on level three … though it hadn’t yet been returned to him after the trial … could there be a daring theft in the offing?

All of Y’draneal’s beautifully detailed maps were seized with Vale’s arrest and are now being held by church officials (perhaps to be used in sanctioned expeditions of their own).  Detailing several levels and access to the untouched 4th deep, they too could be a prize of great value for a clever thief.

Finally there was Vale.  Locked in her lonely tower and doomed to gaze on the sorcerous mountain from afar, if I anticipated a bit of melancholy from her player then I was in for a surprise!

“What?  No.  Are you serious?  I’ll be out of there in no time.”

With a Change Self spell at the ready, but more importantly a gift for fast talk, bluff, and negotiation, Vale’s player remained just as confident as ever.

Sunday, June 19, 2016

Dwimmermount with Middle Schoolers -- XXXI (pt. 1)

Here it is!

Part One of our 31st and very last session of Dwimmermount for the regular 2015-2016 school year:

Last time, Vale the Grey and her adventuring company were arrested and charged
with the “malicious wounding” of Ysabelon Numerary of Saint Asana and one Jeffroy,
her sometime associate and “scout” by profession. If found guilty, because of Ysabelon’s
rank and social status, Vale could face an extremely steep fine (likely several thousand gold)
and the prospect of a lonely prison cell until she could somehow find a way to pay it off.

The entire game session was to take place in the Great Hall of Muntburg.

Vale, now broke, opted to speak in her own defense before Castellan Thevenin Verodart
rather than hiring someone to arrange her defense, contact witnesses, and pay any
necessary bribes for her.

I’ve never actually run a trial in an RPG before, and pondered the roles that charisma, social rank,
and the persuasion skill might play. Should I focus more on free-form speaking in character
or more on dice-rolling and mechanics? I also thought about the format of the trial -- should I try
to emulate a medieval hearing or take my cues from modern law courts?

In the end, I went with something that resembled a 60-minute TV court drama, briefly narrating
a swearing in, invocation of Saint Typhon (patron saint of Justice), and formal reading of
the charges. We then moved to opening statements by the prosecutor, Proctor Louys Herint



However, things took a turn when a messenger arrived to notify Castellan Verodart that a special
delegation from Adamas had just arrived, sent by no less a luminary that Archbishop Saidon
himself. A recess was called as Verodart hurried to receive his unexpected guests.

Soon, Inquisitor Vader Henrich of the Holy See of Saint Typhon appeared in the great hall,
declaring his role as the new prosecutor in this case. Castellan Verodart respectfully objected
since this was a local, civil matter, but Henrich explained that there were new charges being
brought against Vale: heresy and treason -- both capital crimes!



Vale and her companions found themselves taken into custody by Captain Vaast and locked
in various rooms within Muntburg keep’s inner gatehouse (no more cozy house-arrest for them!)
until the trial could be reconvened.

Vale convinced a guardsman to send a message to Asceline, leader of the amateur adventuring
band “The Five Delvers.” Over the months Asceline had made quite a tidy sum selling maps and
supplies to Vale and her companions, and she was willing to appear as a character witness.
In addition, I offered Vale’s player the chance to request a favor of Asceline (a thief by trade) …
would she prefer to have a particular witness named by Vale not appear to testify, or would she
prefer that Asceline snoop around and try to get Vale a list of the witnesses that Inquisitor Henrich
planned to call? Vale chose the later.

A week later, when the trial reconvened, Castellan Verodart had been replaced in the seat of
judgment by Her Holiness Archbishop Morna, Senator of Adamas. This was an extremely
startling development! Why would devotees of Saint Typhon possibly agree to an appointment
of a sister who had taken her holy vows in the order of Saint Tyche? And why would the arm
of the Great Church so closely concerned with justice and administrative matters yield to oversight by a sect that emphasized the shifting of chance (“Our Lady of Fortune”)? 



Something was certainly going on beneath the surface here and perhaps, if they could discover it, Vale and company could turn this situation to their advantage (and avoid being burned at the stake) ...

Friday, June 17, 2016

Another D&D Birthday

Lookit!  I'm putting some finishing touches on Skyreach Castle for my older kid's recent birthday celebration.  The adventuring party tracked foul "Cult of the Dragon" agents there, so of course I had to build a big 'ol model for the showdown.


Here's the finished version.  At the front corner you can see Blagothkus the cloud giant who lives there ... yep, the castle isn't built to the scale of my kids characters, but much bigger!  Huey the elf (in blue) is just to the right of the giant and if you look carefully to the upper right ... what?! ... is that a white dragon clinging to the frosty, upper reaches?


Here are two pics of the interior detail.  The evil Lady Mondath (an 8th level cleric) and a mysterious red wizard (of double-digit level) joined a dozen cultists and a pair of wyvern-y-bat-things to make this one tough fight for the party of 1st through 5th level characters.  Fortunately, they called in every ally and favor, including a friendly griffon, and so the total attacking force numbered around 15. 


A long tactical/planning discussion filled our first full hour of play.  In the end, the good guys would be divided into three separate teams: one would stage a frontal assault as a feint while another team (composed of the sneakiest and fastest characters) would slip in through a secret tunnel under the castle and launch sneak attacks upon Lady Mondath and the red wizard.  A third team, made up completely of elves and magic-users would provide cover fire via a huge magical telescope mounted in the top of a tower hundreds of miles away (captured from the badguys in a prior adventure).  Training the huge lens on Skyreach, the magic-users could blast away with Magic Missiles and Light spells with impunity.

Four characters and the griffon were slain and two more taken out of the action as the main assault team was pounded by spells and a blast from the dragon, putting them to rout, but it wasn't for nought!  A pair of halflings were able to sneak up behind Lady Mondath and put her evil ways to an end.

The dragon botched a saving throw and, blinded by a Light spell, it retreated to its lair.  Covered by clerical Silence, seven surviving heroes descended to destroy the monster and win its hoard.  The giant, though he slew a much-beloved fighter, proved not to be such a bad fellow after all and once it was discovered that he was only cooperating with the cult because his son was being held hostage, an agreement was quickly made -- a rescue mission is in the offing!

Wednesday, June 8, 2016

Dwimmermount with Middle Schoolers -- XXX

Last time Ander Black was arrested in Muntburg for his part in the unprovoked assault on Ysabellon, priestess of Saint Tyche, and her adventuring company within the halls of Dwimmermount.  
Ander's player could not attend, but luckily I was able to talk to him before our session began. 

Given the choice between imprisonment until a stiff fine could be paid, or a lighter sentence in exchange for offering the authorities information on where to find Vale, Ander's player surprised me by choosing the stiffer sentence and refusing to rat Vale out.  

I think part of the choice was because he realized that he couldn't afford even a modest fine, and he would be dependent on friends on the outside to come up with the cash if he was ever to see the light of day again.

Our 30th episode broke into three distinct parts.

In part one, Sergei, who had been left behind in Muntburg when the rest of the party fled from justice, journeyed to the city of Adamas to search for Vale and The Damaged Souls.  

He wandered from Great Market to the posh villas of Westmarch Lane and back, seeking rumor of Vale while trying to avoid drawing too much attention.  He was unsuccessful in ferreting her out, however, and in the end he resorted to paying the guards at Sword Gate to look back through their ledgers to identify when the group had entered the city.  This led to questions of course ... 

In part two, following a lead, Sergei made his way to the Gilded Coach with a squad of guardsmen tailing him.  As the inn keep delayed him (and Jack Trader slipped away), the guardsmen stormed the second floor, resulting in a tense standoff with Vale and Nyxia (who were barricaded in their room).  In the end, Vale decided to go quietly, trusting her natural charm and magic to help her talk her way out of any "misunderstandings."  Escorted to the district surrounding the Despot's Palace, she was separated from Nyxia and questioned, but managed to bribe the magistrate both with her last remaining coins and promises of a share of the wealth that she convinced him she was soon to recover from Dwimmermount.  In exchange, the magistrate (now well disposed) provided her safe escort back to Muntburg and offered to use his influence to see matters resolved quickly and with civility.  Upon their arrival in Muntburg, Vale was placed under house arrest awaiting her trial (rather than being tossed in a cell like Ander).

In part three, Sergei (who just spent the last of his share of the treasure from Dwimmermount to let the townhouse in Muntburg where he, Nyxia, and Vale were staying) pondered how he could come by some wealth to provide for his own needs and perhaps contribute to the legal defense of his party-members.  Enter Glandal and Thoon.  The two Dwimmerlings--the last survivors of an expedition to the mountain to seek a lost colony of their kin--looked favorably on Sergei since he had helped deliver them from the clutches of beastmen and had helped them discover a lost cemetery of their people inside the mountain.  They gladly invited the mighty-thewed fighting man to join them in their next delve.

As the trio descended into the dungeon from the Red Gates they heard a clamor from below.  A quarrelsome and unruly mob of degenerate dwarves swarmed about the entry hall, poking into corners, gathering centipedes and bats to eat, and collecting scraps from old battles.  Sergei and his stocky companions made a stand upon the stair, weapons ready, but declined to charge headlong into the mob and face such numbers.  When the twisted little men noticed them they hurled many insults in their uncouth tongue (and a few stones) but eventually withdrew to skulk and spy from nearby corridors.

Sergei, Glandal, and Thoon passed quickly through the entry hall and, guided by a partial map of The Paths of Saint Mavors, made for a chamber marked "old vault."  The walls of a circular room they crossed still held a pair of leering, beast-faced masks, though the rest had been carried off by other explorers (including Grim way back around episode two).  Sergei paused to wrench another of the masks from the wall, unleashing a cloud of poison gas!  

He made his saving throw handily, however, and the three sped east.  The old vault proved to have been completely looted, as was a nearby shrine, yielding only a handful of old coppers.  When choked shouts from behind revealed that the degenerate dwarves had stumbled into the poison gas of the mask gallery, the three explorers chose to call it a day and return to Muntburg ere their luck ran out.

---------------------------------------------

31st episode?

Next week our after school club will meet one final time before summer, but at the end of the year attendance tends to taper off so I can't guess how many players will join me at the table to see if The Damaged Souls are found guilty or acquitted and what ramifications may linger for the campaign world.

Wednesday, June 1, 2016

Dwimmermount with Middle Schoolers -- XXIX

Only two players were able to attend this session:
  • Sergei the Axeman (Fighter 3)
  • Ander Black (Thief 1)
We decided that, since the rest of The Damaged Souls were hiding out from the law in the city of Adamas following their botched attempt to murder The Seekers at the behest of a sinister voice in Vale's head, Ander (who has only accompanied them on one brief trip into Dwimmermount) would break off from the others and risk slipping back into Muntburg.

There he met Sergei and got him up to speed on how the alliance with the stronger adventuring group had degenerated into treachery.

Realizing that the two of them alone stood little chance of surviving a delve into the megadungeon, Sergei decided to hire Glandal and Thoon, a pair of dwimmerling fighters he had helped to rescue from beastmen several sessions before.  

The two dwarves were quite agreeable to this, as they still harbored hopes of discovering the fate of a long-lost community of their brethren said to be sealed within the Dwimmermount before the fall of the Termaxian Hegemony.

Well equipped, with Sergei still carrying the mysterious, black, magical rod that had somehow brought portions of the dungeon to life two sessions before, they were ready to scale the mountain steps to the Red Gate once more ... however, with Y'draneal now dead, Vale had all of the elven cartographer's carefully rendered maps with her in Adamas!  

So with some bitterness they were forced to pay a mint to buy yet another (fairly inferior) copy of the map of The Paths of Saint Mavors (level 1) from The Five Delvers ... another rival group of explorers who've managed to sell the PCs no less than three copies of the exact same map so far!

The four adventurers hoped to descend to the blue curtain in level three and pass beyond it to the uncharted depths of the fourth dungeon level but, wondering if they were equal to such a challenge, they opted first to take a detour to explore a set of natural caverns that formed the eastern side of The Paths of Mavors.  

They had seen these rooms mapped out before and had heard about their contents from The Seekers, but Vale and the rest of the group had never felt especially compelled to go poking around the caverns themselves (perhaps because their asymmetry so offended Y'draneal's sensibilities).

The group went on to explore 10 separate chambers and grottoes, most of which had been picked over by either The Seekers or The Five Delvers.  Old torches, blood stains, and signs of battle confirmed that this area had seen heavy traffic.

Much to the delight of the dwimmerlings, they discovered the famed Moon Pool of Dwimmermount -- a pool of true water perpetually lit by a narrow chimney high in the cavern ceiling.

Soon after they were ambushed by a mob of the degenerate little bearded men--the same ones Vale had once befriended and who later slew Hethla the shield maiden--but they quickly repelled these, with only Ander suffering a wound.  


A cemetery of un-quickened dwimmerlings was discovered (Glandal and Thoon noted something that disturbed them greatly, but after muttering a while in their own tongue they fell silent and would say no more) and following a brief encounter with some strange, screaming fungus the group came to a narrow, windy passage that led out of the mountain and into the clean light of day--a secret back door to Dwimmermount!

Encouraged, the four explorers climbed to the Red Gate a second time and braced themselves for another dive.  However, before they could venture into the shadow of the mountain they heard voices ... someone approached from below!  Soon, all five members of The Seekers emerged ... and they didn't look happy!

art by Doug Kovacs dougkovacs.com/
Ogal the dwimmerling hailed Glandal and Thoon and the three began to confer while the humans eyed one another warily.

Sergei opted to try and repair relations a bit:

"Buddies!"  
[though strong and quick, Sergei's Charisma is only an 8]

"Where is Vale?  We have some matters to ... discuss."

"Um, she's in ... Muntburg?  Sorry for attacking you and all, but ... no harm done, right?"  
[Ander's Charisma, on the other hand, is a 6]

"If you truly wish us to hold you in good faith then you must go with us to Muntburg and surrender yourself into Captain Vaast's keeping."

"Um ... alright."


We wrapped up the session with Sergei and Ander back in Muntburg, sitting in a cell until a cleric of Saint Typhon could spare the time to hear their account.  After a pause for a quick discussion about how law and order works in this setting (social class and money spent hiring someone to speak in your defense are the most important factors in determining sentence and odds of acquittal), it became clear that Sergei hadn't actually been present at the time of the assault on The Seekers, the charges against him were dismissed, and he was released.  

Ander, however, remained in a cell.  It seemed that the bailiff didn't much like the look of him, and his testimony about acting under orders from Vale (herself compelled by some strange spirit) smacked of heresy.  Perhaps if he should tell the officials of Muntburg exactly where Vale could be found ... they might consider a reduced sentence ...