Since Christmas break, I've continued to pick away at Olde School Wizardry: The Nine Ancient Runes of Magic, my all-wizard homebrew RPG (and the game that gives this blog its name).
Whenever I thumb through a new RPG, I immediately gravitate toward any chapter dedicated to scenarios ... for me, that's where "the good stuff" is at ... so I knew that I wanted the final chapter of my pet-project (which contains nine short adventures) to be rambly, eclectic, and exactly the sort of nonsense that I hope to find.
Here's the opening text from scenario #7, which features "lupsbach" -- big, broad-beaked, flightless birds:
Leaping Lupsbach or The Big Catch -- A Remote, Rustic Roundup
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Shewn, a portal mage, subcontracts with the young wizards to help him complete the task.
Having used the Divine Rune to identify a far, western valley, well beyond the borders of most maps, where a few wild lupsbach still roam, he will open a temporary portal to allow the wizards to travel there and capture as many of the great, flightless birds as they can.
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Of course it wouldn't be Olde School Wizardry if there wasn't a hitch in the plans!
The "wild" birds of the valley are actually part of a free-range flock managed by bird-riding gauchos, so the wizards may end up becoming rustlers quite by accident.
A congregation of river trolls also has designs on the flock, and the arrival of a violent storm out in "big sky country" will add to the complications. All in all, the neophyte wizards will have their hands full.
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