While my oldest daughter started a group of 4 through "The Ruins of Snow Lion Castle," her homebrew megadungeon, an 8th, 9th, and 10th grader joined me in a plunge back into Dwimmermount for season 2 in the depths of that ancient fortress.
On a whim, I started my trio with a bit of a Dungeon Crawl Classics-style "funnel" ... each generating two characters.
For backstory, I told them that each of their characters had been convicted of a capital crime (they could decide which crime if they wanted and whether they were actually innocent or not), but rather than going to the gallows, the church of Saint Typhon had commuted their sentences. Now they each had the status of "penitent" and were attached to an ecclesiastical expedition headed for the deep layers of Dwimmermount.
For equipment, I grabbed a pair of index cards, tore them into quarters, jotted an item on each piece, and tossed them into the middle of the table--whoever grabbed it first got it! Entries included
- a battered shield
- a dirty blanket
- a nail-studded club
- a 6' length of chain
- a rusty knife
- 3 torches
Racing back to their clerical masters, the group was dismayed to find double doors heaved shut ... they were to be the cannon fodder to blunt the attack! Wisely equipping their best fighter with both the club and the shield, they laid into the shaggy horrors, felling two of them and crippling a third (though one fighter was gashed through his cheek and lost an ear) before the beasts abruptly turned tail and fled back into the waiting dark.
Surprisingly the group didn't lose a single character!
Not a bad first outing for both the club and the campaign.