That being said, I'm thinking about trying to bring Dagger and tabletop role-playing to groups of up to 30 kids at a time ... I think the goal and focus of the character sheet as a tool have to shift somewhat.
Below is my third or fourth attempt ... I give it a grade of "C".
Some of my thinking:
- Demystify the jargon "armor class" by associating it with a shield symbol
- Use the heart icon to associate hit points with life (e.g. Mario, Legend of Zelda, etc)
- Side step encumbrance by giving each character a limited number of equipment "slots" (platemail counts as two! Most characters have six)
- List some common choices that players can choose from on their turn
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